I just received my full motion kit and will soon be unboxing it. I remembered that new discussions needed to be approved here before they are visible so I am making this now so I can post my impressions as soon as possible.
Chordata Unboxing and first impressions
Here's a video of me unboxing the system
At least for now it seems like I'm stuck as the documentation is not ready yet
Is there a working timeline on how things are progressing? I know these things take time but this box of parts has been sitting on my shelf for a month now
Hello Jump
We posted an update in the kickstarter page a few days ago:
Work in progress: we are working very hard on the new documentation. The old one was done in Wiki format, which, although we liked it a lot, scattered the information. Now we are rewriting it from scratch, to make it much clearer so that our users have a clear idea of ββhow to set up their Chordata Motion kit.
This goes in hand with the general transformation of the system: in recent years we have made a 360ΒΊ change in usability that you will be able to try very soon! We expect to have the first version of the documentation in 2-3 weeks
I'm having several problems with building my full motion kit. I'll try to list the issues I've ran into below.
Firstly in the documentation you instruct us to attach the hub socket using screws and 4 Female to Female adapters, but the picture used shows 4 Female to Male adapters, which is what I did initially.
This is a small mistake but I think it's important to fix, as the plastic screws are very fragile and I believe wouldn't survive many rounds of unscrewing.
Next thing I noticed was that the hyperlink on this page is broken. Again a small error.
The bigger issue I'm having is with the Blender Add-on. Firstly it claims that it needs to install dependencies, which is strange why isn't everything included with the add-on?
This is even more frustrating as in order to connect Blender to the Chordata system you have to join network that is created by the Raspberry Pi, this means you lose access to the internet and are unable to actually install the needed dependencies.
While this is all annoying I at least though that I would be able to just install the dependencies while connected to the internet and then connect to the Chordata system, but this seems to fail as while. At the moment it appears I am stuck and I will be unable to connect to my mocap suit, how can I resolve this?
I believe I will have to shelf this project until after Christmas, although I very much hope I can finish everything well before the new year.
Oh, and before I forget, the link on your downloads page points to the old documentation.
Hello Jump! thanks for pointing out the error on the documentation and site, we will fix them asap.
Jump The bigger issue I'm having is with the Blender Add-on. Firstly it claims that it needs to install dependencies, which is strange why isn't everything included with the add-on?
The current addon uses several dependencies which are platform dependent. It's much easier to distribute a unique version of the addon which uses the system's python package manager to install the correct dependencies.
Yes, you need internet connection for this to succeed, but it's only required the first time you use it. We will add that observation to the docs. We are also working on several improvement to the core which will allow the addon, and the clients in general to run without those dependencies.
Jump At the moment it appears I am stuck and I will be unable to connect to my mocap suit, how can I resolve this?
Is this happening after you restart blender? It seems like it's looking for a component which was present in the previous version of the addon
Ok so, after restarting Blender things seem to be working. I have encountered more oddities in the process unfortunately.
First the 'Mocap' workspace does not appear by default in blender, and I assumed you needed to use the "Init Chordata Mocap session" option to enable it, as it is the first item in the list.
While this does in fact generate a Mocap workspace it also generates an error. This error occurs even after restarts and I assume it is always broken.
Another issue with the documentation I noticed is that you reference KCeptors with 'green' dot placed on them. There were no such KCeptors in my kit, instead there were two KCeptors with 'pink' dots. I went back and referenced your unboxing livestream and you correctly referred to them as 'pink' dots. Also this same note mentions kits which feature 5 such KCeptors; I was unaware such kits existed and I have to wonder if this is an outdated description entirely.
One final question. I'm confused on how to attach the foot sensor to my body. There are no pictures of it in the documentation and the description says "Make sure the buckles don't touch the ground,".
Does this mean I cannot step on the band at all?
Helo @Jump
Thanks for the many obervations and suggestions. We will fix them asap
Regarding the Mocap
workspace it should be created when you add a chordata element to the scene, such as an avatar or the KCeptor model. We will take a look at what's happening with the init session
operator. It's called internally by the other add
operators.
Jump . I'm confused on how to attach the foot sensor to my body.
There's no special position to place the KCeptor on your feet. The only caution you need to take is to avoid the buckle to touch the ground. That might cause the sensor to slip slightly every time your foot touches the ground. The elastic band should go around your foot, you will indeed step on a portion of it
Progress has been slow as I can only work on this a short time each day. I do have an update on my issue with the textile solution, I found that you can in face get the sewed portion of the strap through the KCeptor mount, making positioning the buckle much easier.
Also I have experimented with various buckle orientations. This is the way I found that gave the buckle the most grip on the band.
Update, the cables are both too long and too short. My left side has noticeably less range of motion than my right, and shifting the pi around on the belt can't alleviate the by very much. also having the cables exposed is turning out to be quite the hazard already. I don't have an empty warehouse to use while capturing, it all needs to happen in my apartment. And with the current cable solution every doorknob or cabinet handle, or any number of other obstacles suddenly has become extremely hazardous. I am going to have to look into some solution to bind the excess cable to the straps. Although this also is an issue, as some of cables do not have a lot of extra length to spare in some poses as I mentioned earlier, and I am afraid that any sort of cable management is going to limit that further.
I'm also having some slight problems with the straps loosening due to the buckle not gripping the strap enough. I'm going to look into solutions to better hold the strap at a certain length such as a clip or tie system.
Update the KCeptors and Pi hurt to fall on. This was user error.