How do you enable Chordata to calculate displacement in x and y directions?

    NGWORKS I don't think there is displacement support yet...its still in development..

    That's right, it's still not implemented. Our core team is dedicated to the development of the new release version of the system (KCeptor++, etc), and we plan to implement this feature after this part of the roadmap is complete.

    In the meantime a group of collaborators started implementing a basic translation algorithm, but the project is still incomplete

    You can take a look at a post I created summing up the requirements of this development
    https://forum.chordata.cc/d/68-ground-animation/6

    And in this other thread there is the discussion about the development while it was being implemented
    https://forum.chordata.cc/d/101-blender-motion-capture-walking-jumping/14

    If you want to give it a try it would be terrific.

      daylanKifky I tried to write it today, but the code didn't work as expected. Of course that's to be expected. Is there some material for learning about this,

      8 days later

      daylanKifky Hi! This is indeed a daunting task, and the URL of the paper cited in the reply above is no longer valid.