How do you enable Chordata to calculate displacement in x and y directions?
Displacement of x y....
That's right, it's still not implemented. Our core team is dedicated to the development of the new release version of the system (KCeptor++, etc), and we plan to implement this feature after this part of the roadmap is complete.
In the meantime a group of collaborators started implementing a basic translation algorithm, but the project is still incomplete
You can take a look at a post I created summing up the requirements of this development
https://forum.chordata.cc/d/68-ground-animation/6
And in this other thread there is the discussion about the development while it was being implemented
https://forum.chordata.cc/d/101-blender-motion-capture-walking-jumping/14
If you want to give it a try it would be terrific.
daylanKifky I tried to write it today, but the code didn't work as expected. Of course that's to be expected. Is there some material for learning about this,
- Edited
It's not an easy task. It would probably require several days. You can read the paper I linked in this post https://forum.chordata.cc/d/68-ground-animation/6
and also take a look at the process @Teleman went through here:
https://forum.chordata.cc/d/101-blender-motion-capture-walking-jumping/14
daylanKifky Hi! This is indeed a daunting task, and the URL of the paper cited in the reply above is no longer valid.
NGWORKS
I leave an alternative link to the paper here:
https://www.researchgate.net/publication/224705514_Self-contained_Position_Tracking_of_Human_Movement_Using_Small_InertialMagnetic_Sensor_Modules